Interview & photo by: Ushiri featuring technohead NOS
Also in this photo our new awesome editor/co-worker Anna Karlsson for “USHiRimagazine online” since our release at the 17th of June 2021, .
I´m happy to ask NOS about this very tough subject even if it was since March that the photo was taken when the release of USHiRimagazine #2 was released. He is also the creator of my Jingle for my radioprogram ” Udda musik med Ushiri “/ ” Odd music with Ushiri” / Ushiri
I wanted to dwell deeper into the musicians that play music created with garbage and asked the project leader Kristin Warfvinge if she could further explain the idea behind it all
” So. Transformera, komponera musicera is a project lead by Kristin Warfvinge (composer), Josef Söreke (composer) and Viktor Auregård (musician). From the beginning it was a series of workshops with building, composing and playing but it has taken many forms. For example we’ve also had exhibitions at gallery molekyl and Malmöfestivalen. At Malmöfestivalen we had a 3 day workshop where we provided a pile of garbage for people passing by to build from. Both adults and children joined in and it all finished with a exhibition in a big glass container and a concert with invited musicians.
This “cello” is made from a shoestand and a kitchen drawer. The stick functions as a lever. The harder you push the lever the tighter the string get and the higher the pitch. The best sound you get from playing with a bow..
This is a helium tank with tongues sawed out. The different tounges have different pitches.
And here we have a guitar of some sort. It has a. Very practical handle..
Does Transformera Musicera Komponera more concerts planned this year or any happenings ?
They will happen. But they are not yet planned 🙂 just like life it self. There will probably be a concert in collab with gallery molekyl soon.
Ushiri: Transformera Komponera Musicera performed at @molekylgallery in Malmö and I recorded a part of it and also made some lifedrawings when they performed.
USHiRimagazine was there and had the chance to speak with some of the performers namely Viktor Auregård and Kristin Warfvinge. I was told that there been a problem with one of the instruments leaking oil when they tried to rehearse with it so it couldnt be a part of the performance. I also got a special close look by one of the performers with a very cool improvised cello where you could adjust/tune the strings with your foot instead of the bow.
Doing life drawings of other people creating themselfs and also hear their creations is really something. To join them in the same sort of trance when the are on with doing what they love the most, that feeling is really what life is all about. Just existing here and now.
I wrongly wrote Galleri Kalkyl in the artwork, I blame beer for this 🙂
I strongly recommend the 3D modeling VR program Shapelab. It´s the most intuitive way to do sculpting digitally I have come across. It´s also not very demanding on your computer.
If you think Blender Zbrush and Maya ar shitboring programs and you have no interest in these softwares because of the tons of menues and stuff you need to be able to sculpt and you just want to start creatings like you use a pen on a paper and have a background as an artist then this is the ultimate program.
I didn´t write this because I got paid for it, I wrote this review just because I really want more true artists find out that you dont need to learn the stiff programs (That is actually more created for programmers than artists it feels like). So if you own one of the following headsets: Oculus Quest 2,Valve Index,,HTC Vive,Oculus Rift,Windows Mixed Reality there will be no end of how fun you can have with actually feel the true sense of enjoyment to just start sculpting your 3dmodels directly. It´s a must if you like trying new art materials from time to time. And if you hesitate, let me put it like this: What the fudge did your phone cost? some 100+ euro probably and if it did then you own it to your creative side to invest these 20euro for you feeling the raw sense of pure superfunfun 😀
Seen from an artists background like me it feels Blender and Zbrush and most softwares are not actually made for artists and is totally bogged down in the old fashioned tools named “mouse” and “keyboard” and we are stuck in the 1980 with these outdated items which does not belong in a new digital era. I often thought why you cant you be able to use two “mouses” at the same time when you want to make 3dmodels or when playing games or why not even a gamepad for sculpting which would have been more intuitive. Zbrush and Blender is proven to be very good programs as we all know but they are “programs” and feel programmed and not user friendly at all and you need to sit with assboring manuals and watch so many tutorial videos and even when you done that and learnt the basic it really has nothing to do with how you sculpt with a slab of clay in real life and have you can use two hands to cut off or add layers of clay to it. No more is this any true since now you have Shapelab on steam for 14 euro, on sale now or their regular price for 20euro which is the best invested money I ever done in any software ever (except publisher which I use for editing my magazine).
If you just do a search on Shapelab you can watch lots of videos of how it work and also checkout steam and read reviews by others and you understand that this is something you must try or just go own right now and die 😀
Background: I bought my Oculus Quest 2 solely for sculpting and 3Dmodelling but after a while the free program Adobe Medium which is similar to this suddenly changed their minimum requirements to use it and I was overnight without the possibility to do what I started to enjoy so much namely make my twisted creatures in 3D.
So my sort of review is more like a boost of how much I can recommend it and really not about the program in detail of how to use it because it´s that easy to learn so its not really much to tell more than you use your controllers much as you use your hands when sculpting in IRL. The manual is only 12 pages and not heavy on the text and very easy to get how it works. So I say BRING CREATIVITY INTO 3D MODELING!
I´m a huge nerd and game and have written 180+ review on steam so if uré interested in games that deals with: Rougelike,rts,milsims,bullethell,swordcombat,tnaks,strategy,minimalism,procedural generation,Local co-op. then check my steampage:https://steamcommunity.com/profiles/76561197963588013 and add me there ifu wanna teamwork someday and also join CARROTTRiBE on discord. Nerdfacts:I started playing digital games 1985 and been on steam for 18 years, own more than 100 D&D books,Have 500+ games on steam, Obsessed with carrots. Loves MLPFIM especially Pinkie Pie and Rarity. Love technoparties and inlines and try new stuff in life and love boardgaming. Carrotpalace is where I like to hang around in VRchat so if u come across a hedgehog,cat,carrot,succubus that dances with my name on top…then we have meet :DI send radio in Malmö 89,2mhz, editor of USHiRimagazine, have an artgallery named CARROTTRiBE, created a bunch of boardgames over the years and Asphyxia and think that it´s to little Pokemonporn on the internet.
New never published before artwork: Swedish Banana Bergman Fascinus Romanus / Dickus Pickus Efterbliven Ej Efterbliven Hail Vader Fingered Stroller Hello Fittmas / Hello Clitmas Swaglady Amanda Bredén Sweet innocence Hippie sun girl ( Yellow big) Sötisar och monster
Presentation about USHIRIA rpg world. A fictional Sweden set in the viking era with carrot religions & furries and unique creatures by Ushiri and Henrik Berntsson
Fanzine with this will be possible to read at the place and some more indepth what it really is all about.
Showcase of the boardgame ” Cutis & monster” set in USHIRIA rpg world
Fnorfs, a grey people but what they lack in colour the gain in agressivity. Wild by nature and prefer to live in the Ushirian mountainside. Most famous locations with Fnorfs are in the Hardnorth hills ( Hallandsåsen) in Fnorfendorf and at the coastline in Fnorfbürg that are both controlled by the last Jandort king ” Kung Jan”. Recently his Legatus Önkhel ( Named by Moa) has taken control over the former village of Winslow(Vinslöv) and renamed it to Önkheljunga (Örkelljunga) where he is collecting Fnaggles to build up a heavy cavalry force. Read more it in upcoming posts.
( I drew the first Fnorfs in 1994 but then they where solely called Norfs, which also makes sense since they where first found in the North of Malmhaugar and the north of the known world of Ushiria )
Below:Mamfnors, the bigger versions of regular fnors and much more fearsome and aggressive
Below: Fnorfs overseeing the drilling of Gortmass by Fnaggels ( the small lizards) in Hardnorthhills close to Fnorfendorf
Comparison chart of the size of fnorfs ( Art & creatures is all copyright Ushiri Stenberg 2021)
Frightened fnorfs when meeting the wraith from Jan the last king of the Jandorts
These pages are a part of the carrotbased RPG world Ushiria set in fantasy fictive dark ages Scandinavia created by Ushiria and co-created with Henrik Berntsson 2021. All art & character design & text is copyright Ushiri Stenberg 2021
I am in a process where I am exploring my own inner world and trying to put the experience into words. For me I have an emotional rich experience that is visually connected to colours. Each colour has a unique property in my mind. Blue is a symbol for shape and form, the blue colour can be seen when I close my eyes. I can shape the blue colour light by will in my dreams.
The yellow colour connects with fine-grained detail in perception. The red colour connects with the emotional response from inner organs. The green colour connects with the immediate response from my external sensory organs. The green colour thus represents the now, and it interacts and shapes the blue form while awake. By conversation a mixture of green and blue into cyan is apparent. This cyan colour interacts with the red emotions and puts them in motion.
The feeling resulting from a conversation is a movement of emotion, a Tingling sensation.While observing the world long enough it is covered with all the fields simultaneously, and the gaze turns white with a touch of golden that captures the changesIn sight… a long deep exhale. Thank you.
There is a color within me that is beyond the mind’s current ability to perceive, a Magenta shocking pink color, that color symbolizes what I cannot perceive, a color that I stumble on when my body physically changes to be able to receive new impressions. A color that symbolizes the thoughts I have not yet thought. A color I am very attracted to strongly attached to my #imagination. A color created out of emotional feeling mixed with shape.
The idea for the game came to me at 2014 but I postponed it since I had other projects. I then started developing it again in 2018 and have been playtesting it through 2019 to this date intensly with people I know and not know at all in different groups, also over zoom from different places in Europe. Game eveluation sheets are handed out both physical and digital to all playtesters.
Playtest & combined open-source development
The way I playtest is a sort of combined open source developement variant where all people can speak their creative mind and we directly test it in the game without hesitation. I´m a strong believer that regardless of your own creative ego you can allways take input from others. This can of course be challenging to keep the red thread and not to steeraway from your intended vision of what you want to achive in the end.
Bad gamedevelopement & playtesting
I meet boardgame developers where their ego can´t stand pure clean critizism of bad gamemechanics and when the game suffers of being boring. Playtesting with tons of people is the way to make a good game and not take it personal if someone says they dont enjoy it or just think it´s plain dull. If they say this ask them why and what it is they don´t enjoy to get knowledge of why it does not appeal. Perhaps the game is not for them or there really is a strong truth in what the say. The most important of playtesting is to amass a ton of people that are not your real friends and just random people to get more honest opinions because they are not afraid to hurt your feelings.
Developement so far 2021-06-03: Optimize card text, redraw illustrations on cards bricks, colourize them and continue to develope/edit the layout for the gamemanual. Further playtesting to streamline the cards for the basegame. Add more objects art to the gamemap. Reach out to new playtestgroups that will do ” Blind gametests” which in practice means that they will playtest it with me silently being in another part of the room or sitting over the net watching them play without me.
-My carrot? An orange tall, shaved man, / Min morot? En orange lång, rakad man
(There is also another interview with the sexy Thedöd representing Avocadocat in USHiRimagazine #2 that can be bought at Malmökonsthalls bokhandel. )
We also visited a cool relaxed vinyl record store in Ängelholm, Vinylpågarna. A bit hidden away from the main street were we got a sexy psychadelic bag the have youré records in. But we didn´nt. Big thanks!
Vi besökte även en skön vinylbutik namnad Vinylpågarna som var lite undanskymd där vi fick varsin cool tygpåse som va mega psykedelisk. Stort tack!. We will get back to Vinylpågarna in another article later on that will be written by Anna Karlsson.
Here below is a track he wrote when he was performing in Avocadocat: